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The progress update... PDF Print E-mail
Contributed by Administrator   
Feb 13, 2008 at 07:00 PM

New Developers
Recently we've had a surge of volunteers. =) We have 3 new developers, Duality, Whinger, and donvito. Duality and Whinger have volunteered to help with the Quake 3 mod, whilst donvito is going to help Lucron and I work on a Quake 4 mod.

The mods

The intention is to continue development on the Quake 3 mod, there is a lot that can still be added, fixed, or improved. It's *sorta* close to what I had wanted for 1.40, but it's still not close enough. ;-)
----
The Quake 4 mod project will be starting soon, and I expect to have a release within a few weeks, although it wont be anything super special, it'll be a start. =)

The tournament
As of this moment only one team has officially signed up, they are the only one I know about. I will not start the tournament with less than 4 teams. I'm not sure which version of the mod will be used at this time, as there are 3 possibilities atm, and none have truly been proven to be stable.

Quake 3 Revolution 1.39Beta6 Released!
It's untested, it's a completely public release and you can get it here. The changes are listed in the 'Read more' area of this new post.

-Have Fun, Good Luck, Keep All. 

 

Changes from 1.38.01 to 1.39Beta6
removed the uniqueness of railjumping 1 and 2
removed insta_weapon, weap_allowed is now used for all gametypes
fixed and optimized some thngs related to forced cvars
added gauntlet jumping and all the things to go with
added the ability to mute single players
fixed [possibly]pm skins in team game overriding red and blue when not being forced
added cg_autoRecord
added cg_autoScreenshot 0=off 1=JPEG 2=TGA
fixed cg_drawPickup/text bug
fixed TeamOverlay LowerRight bug
fixed tossflag pcikup prediction bug
added ability to force just skins i.e. cg_enemyModel "/pm"
added cg_adjustTeamColors for TeamOverlay and scoreboard
added tossflag with "more real" physics /set new_flagtoss 1
added master server hack, to allow servers to report and not report.. uses servertasks
fixed cg_AdjustTeamColors to only allow you to specify a valid setting
ported XoneXfer's cg_aimType [http://xonexfer.kicks-ass.net] <-- methejuggler
fixed pm skins and headmodel's bug
fixed [possibly]client kicks/crashes when trying to load pm skins and they're not present
fixed players, admin, and maplist so they should work all the time now[possibly fixed admin for q3 1.30]
removed g_advancedDamage
added aimType to /players
removed timenudge from rcon/admin /players
fixed cg_TeamColors/cg_enemyColors rail forcing
made /vote smarter no real need for /teamvote now
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Last Updated ( Mar 18, 2008 at 12:23 PM )
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