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Contributed by Administrator
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Feb 13, 2008 at 07:00 PM |
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New Developers Recently we've had a surge of volunteers. =) We have 3 new developers, Duality, Whinger, and donvito. Duality and Whinger have volunteered to help with the Quake 3 mod, whilst donvito is going to help Lucron and I work on a Quake 4 mod.
The mods The intention is to continue development on the Quake 3 mod, there is a lot that can still be added, fixed, or improved. It's *sorta* close to what I had wanted for 1.40, but it's still not close enough. ;-) ---- The Quake 4 mod project will be starting soon, and I expect to have a release within a few weeks, although it wont be anything super special, it'll be a start. =)
The tournament As of this moment only one team has officially signed up, they are the only one I know about. I will not start the tournament with less than 4 teams. I'm not sure which version of the mod will be used at this time, as there are 3 possibilities atm, and none have truly been proven to be stable.
Quake 3 Revolution 1.39Beta6 Released! It's untested, it's a completely public release and you can get it here. The changes are listed in the 'Read more' area of this new post.
-Have Fun, Good Luck, Keep All.
Changes from 1.38.01 to 1.39Beta6 removed the uniqueness of railjumping 1 and 2 removed insta_weapon, weap_allowed is now used for all gametypes fixed and optimized some thngs related to forced cvars added gauntlet jumping and all the things to go with added the ability to mute single players fixed [possibly]pm skins in team game overriding red and blue when not being forced added cg_autoRecord added cg_autoScreenshot 0=off 1=JPEG 2=TGA fixed cg_drawPickup/text bug fixed TeamOverlay LowerRight bug fixed tossflag pcikup prediction bug added ability to force just skins i.e. cg_enemyModel "/pm" added cg_adjustTeamColors for TeamOverlay and scoreboard added tossflag with "more real" physics /set new_flagtoss 1 added master server hack, to allow servers to report and not report.. uses servertasks fixed cg_AdjustTeamColors to only allow you to specify a valid setting ported XoneXfer's cg_aimType [http://xonexfer.kicks-ass.net] <-- methejuggler fixed pm skins and headmodel's bug fixed [possibly]client kicks/crashes when trying to load pm skins and they're not present fixed players, admin, and maplist so they should work all the time now[possibly fixed admin for q3 1.30] removed g_advancedDamage added aimType to /players removed timenudge from rcon/admin /players fixed cg_TeamColors/cg_enemyColors rail forcing made /vote smarter no real need for /teamvote now |
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Last Updated ( Mar 18, 2008 at 12:23 PM )
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