|
Contributed by Administrator
|
|
Aug 29, 2007 at 07:00 PM |
fixed scoreboard accuracies added admin/referee removed all weap_ cvars from the serverinfo string fixed ping displays when a spectator is following someone fixed [possibly] BadNames removed custom announcers from instagib's accuracy sound, until I get a better handle on it finished pm skins so you can see colors in the scoreboard and statusbar [Thanks for the help MonkK] added the ability to customize weapons further added MonkK's mapnum shizzle, each map has a number, you can vote it or /rcon map # it added MonkK's quickmodes, to replace my mock up fixed scoreboard, it shouldn't mess up anymore added load/save features for your position, only available when the server allows [for trick maps] added cg_fixedTeleporterAngles, you maintain the way you were looking when you teleport
badnames got changed around a little, I would appreciate someone testing it, especially if the server is q3-1.30. If it doesn't crash, then I can move on. If it does, well.. there are a few things I can't do.Write Comment (0 comments) |
|
|
Contributed by Administrator
|
|
Aug 17, 2007 at 07:00 PM |
Removed scoreboard limit[Huge improvement/id bug fix] added configurations options to server tasks increased server tasks from 4 to 16 maximum added the ability for custom announcers via s_announcer(sv_pure limited) fixed possibly crashing issues related to badnames
admin/referee got pushed to 1.35, it's functional, just not 100% complete, and I felt I needed to attempt to fix the crashing issue.Write Comment (0 comments) |
|
|
Contributed by Administrator
|
|
Jul 28, 2007 at 07:00 PM |
Changes:
optimized Revolution's style of railjumping fixed all known railjumping bugs fixed Left key press alignment fixed viewkeys so you can turn it off without setting the size to 0 added colors to replace color1 and color2 AND set value of pm skins added forcing of rail colors with cg_EnemyColors and cg_TeamColors fixed timeout bug where a failed timeout vote counts towards a team timeout limit fixed timeout flaw where you could timeout and let timelimit hit to cheatWrite Comment (0 comments) |
|
|
|
<< Start < Previous 1 2 3 4 5 Next > End >>
|